Learn how to draw!

This page is still under construction. I don't know when it'll be finished, but it's still not now.

Congrats on getting started. I don't really know if I'm qualified to teach you anything, but if you're willing I'll still try!
(If you don't really trust me then just go here)
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Thanks for sticking around!
But before you can learn anything, you'll have to decide

what you're drawing on

Time for the big question: Traditional or Digital? The answer is...
Up to personal preference, tbh.
Drawing-tablets can run you down a couple hundred bucks on the low end
So, if you're on the fence, just try doodling in a notebook.
No pressure, just have fun fooling around. That's it.
Once you're sure you're serious about it, then we can get to the meat of it.

Actually getting started.

I'm well aware that you might be getting tired of getting told to go draw cubes.
Because, you want to draw cute girls, or dragons, or something, not cubes, right?
Thing is, cubes are a great starting point for a few reasons.

  • Perspective

  • This can be pretty hard to get down, and if you start later rather than sooner, it'll just come back to bite you in the butt
    In the end, it'd be better to get this out of the way before you feel bad because your perspective is lagging way behind your anatomy.

  • Construction

  • Just about everything can be simplified to cubes, cylinders, and spheres.
    We'll get to the other stuff in a second, I just have one more thing to bring up.

  • They make it easy to get started

  • I get that you're probably really excited to draw whatever it is you want to draw.
    Maybe you have a comic all plotted out. Maybe you have this one character you really want to draw fanart of.
    Whatever it is, it'll take a while to get to the point you're satisfied with what you draw.
    It'll take time, and motivation.
    And to keep going, you'll need a good starting point.
    But to keep your motivation up, you'll need to get some early wins, so...

    Cubes


    Enough hyping them up, time to get to it.
    ...
    As much as I'd ike to just throw you in the deep end, this is also a great opportunity to illustrate some other important principles.

    Depth


    When you think about it, a cube is just a square with depth.
    That may not mean much in a vacuum, but it'll make a lot of sense with an example.


    (sorry about the shaky linework. I'm working on it.)
    That was basically the same thing with a couple of other squares attached. (and also a bit of slant, because, perspective.)
    Try spending a while just drawing 2d shapes, just to get comfortable.


    And then add some depth (Don't worry about perspective right off the bat. Walk before you run, as they say)


    Drawing Perspective

    Finally, something I'm good at.
    It can come off as overwhelming, or too hard, but it's really not once you understand the principles.
    In fact, the only things you'll really need to worry about are the convergence of lines, and the rotation of the object.

    Con-

    Wait, that's not even worth having its own section for. You just have to know that all parallel lines converge with perspective.


    (Which is just a nerdy way of saying that all straight lines running in the same direction will always get closer the farther you go.)


    With that in mind, there's three ways to simplify it. (well, it's all the same principle, but you know that I mean.)